Sabtu, 03 Mei 2014
Rabu, 29 Januari 2014
EA confident that Titanfall won't repeat Battlefield 4's launch woes
EA executives have said that the launch of much-anticipated shooter Titanfall will not be marred by technical hiccups, unlike the publisher's holiday blockbuster Battlefield 4.
The company was asked the question last night during its quarterly earnings call, with EA Games chief Patrick Soderlund stepping in to explain the reasoning behind Battlefield 4's launch issues.
"When Battlefield 4 launched," said Soderlund (transcription via Seeking Alpha), "it was a very complex game, launching on 2 entirely new console platforms, as well as current-gen and PC."
"We were pushing innovation heavily and we're delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side."
EA was "confident" that Battlefield 4 was ready to launch when it did, based off its prelaunch testing. "Shortly after launch," Soderlund recalled, "we began hearing about problems from our player community, and the development team quickly began to address the situation."
"The challenge that we've faced with Battlefield 4 were different from anything that we've seen before with other games," continued the exec, emphasising that EA is working to ensure that a similar thing does not happen in its future games, such as Titanfall.
"There were different issues that only manifest its scale in the post-launch live environment. We're taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don't experience the same problems again."
DICE announced last night that February would be Battlefield 4's player appreciation month, and that the shooter will dish out a suite of bonuses to players as atonement for the game's shaky launch.
CEO Andrew WIlson also stepped into the discussion, bringing up the experience of Respawn Entertainment and Microsoft in launching shooters. "We're currently moving through kind of public tests of [Titanfall], and we're seeing great results and we're really looking forward to seeing the gamer reaction in March."
Titanfall will launch for Xbox One, Xbox 360, and PC on March 11.
Jumat, 27 Desember 2013
Kamis, 26 Desember 2013
Hatsune Miku: Project DIVA F 2nd
Hatsune Miku: Project DIVA ƒ 2nd (初音ミク Project DIVA ƒ 2nd?) is an upcoming 2014 rhythm game created by Sega andCrypton Future Media for the PlayStation Vita and PlayStation 3. It is a sequel to Hatsune Miku:
Project DIVA F.[1][2]
| Hatsune Miku: Project DIVA ƒ 2nd Hatsune Miku: Project DIVA F 2nd | |
|---|---|
Logo | |
| Developer(s) | Sega Crypton Future Media |
| Publisher(s) | Sega |
| Series | Hatsune Miku: Project DIVA |
| Platform(s) | PlayStation Vita,PlayStation 3 |
| Release date(s) | PlayStation Vita
|
| Genre(s) | Rhythm game |
| Mode(s) | Single-player |
Development[edit]
The game was publicly announced on 9 July 2013 in a preview for the July 25th issue of Enterbrain's Famitsu magazine. It was reported that at the time of the announcement, development of the game was 39% complete.[1][3]
The character modules are designed by Kuushin, Nezuki, and Sakura/Alice.[3] The full original cast from the previous game is set to be present in Project Diva F 2nd.[4]
A playable demo for the PlayStation Vita was made available from 17-23 October, 2013.[5]
Gameplay[edit]
Main article: Gameplay of Hatsune Miku: Project DIVA
The game is set to have a similar play style to its predecessor, Hatsune Miku: Project DIVA F, whilst featuring new songs, returning songs from previous games, and character modules.[4]
New in-game mechanisms original to the game include sliding touchscreen notes, and double scratch notes.
Song list[edit]
- "Akatsuki Arrival" (アカツキアライヴァル?) by Last Note
- "Romeo and Cinderella" (ロミオとシンデレラ?) by doriko
- "Colorful x Melody" (カラフル×メロディ?) by Team MOER
- "A Thousand Year Solo" (千年の独奏歌?) by yanagiP
- "Spoofing Genga" (なりすましゲンガー?) by KulfiQ
- "This is the Happiness and Peace of Mind Committee" (こちら、幸福安心委員会です。?) by Utata-P
- "Packaged" by livetune
- "SPiCa 39′s Giving Day Edition" by Toku-P
- "Glory 3usi9" (グローリー ミュージック?) by Nanou
- "World is Mine" (ワールドイズマイン?) by ryo
- "Cantarella" (カンタレラ?) by Kurousa-P
- "Luka Luka Night Fever" (ルカルカナイトフィーバー?) by samfree
- "Karakuri Pierrot" (からくりピエロ?) by 40mP
- "Envy Catwalk" (エンヴィキャットウォーク?) by Toma
- "Kowase Kowase" (壊せ壊せ?) by ELVN
- "Ura-Omote Lovers" (裏表ラバーズ?) by wowaka-P
- "Paradichlorobenzene" (パラジクロロベンゼン?) by Owata-P
References[edit]
- ^ Jump up to:a b 2013-07-09, Hatsune Miku: Project Diva F 2nd Coming To PS3 And Vita In Spring 2014, Siliconera
- Jump up^ 2013-07-11, Sega Announces Hatsune Miku - Project Diva F 2nd Game, Anime News Network
- ^ Jump up to:a b c 2013-07-09, Hatsune Miku Project Diva F 2nd announced for PS3, PS Vita, Gematsu
- ^ Jump up to:a b 初音ミク -Project DIVA- F 2nd, Sega
- Jump up^ 2013-09-22, PS Vita版『初音ミク -プロジェクト ディーヴァ- F 2nd』体験版、10月17日~23日期間限定配信! セガッチュ!!リポートその1【TGS2013】, Famitsu
- Jump up^ 2013-09-18, Hatsune Miku: Project Diva F 2nd Adds Packaged, A Thousand Year Solo, And More, Siliconera
- Jump up^ 2013-12-10, Hatsune Miku: Project Diva F 2nd Will Have Returning Songs Like “Luka Luka Night Fever”, Siliconera
- Jump up
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